I use spot lights where they will stand out the most.Explore the world of weaponry like never before! Disassemble and reassemble 91 highly-detailed models with fully working animated parts! View the gun in complete 3D, and learn about the inner workings of the guns. What's also important is to bring out the details in roughness. The lighting should be consistent over the whole asset and we should be able to see and understand each element. I make sure that each part of the gun is understandable and well lit, there shouldn't be any places that are highlighted more than others. dynamics, detailed disassembly, assembly, maintenance and troubleshooting of. For the sky, I used the HDRI Indoor Fluorescent because it had a neutral white light and it allowed me to manage the colour with the lights I was going to set up.įor this render, I put 5 directional lights, 3 spotlights, and 7 omni, they are either white or grey and I have two orange and pink omni to bring out the barrels. Colt licensed other manufacturers to produce the pistol during World War. I will not include the M1/M1A1, post war, and civilian versions. Only the Thompsons made before and during the Second World War are included in this post. The actuator, the ejector, the buffer assembly, and the recoil spring are from the M1921AC model. Usually, if my gun allows it, I put two copies in the rendering so that I can see both sides at the same time. The Thompson submachine gun in the game is not the M1928A1 model, but the M1921AC model. Once I have finished I use Decimation Master on the pieces and export them to 3ds Max.įor metal, I started the same way as with wood – I put my basic material and then added dust, roughness, wear and tear to the logical places like all the joints and where the different elements rub against each other. Then I make a Dynamesh and two Deformations, the first Polish by Group with the empty circle and the second – Polish deformation with the full circle.Īfter polishing I like to break the edges a bit with the Trim Dynamic brush. In Gun Disassembly 2, the user can explore a weapons gears with a full 3D perspective, and learn how to disassemble, reassemble and operate a gun model. I put hard edges where I want the shape to be sharp and then make a polygroup with UVs. It allows you to keep sharper edges and better control for the polish while preserving the silhouette of your mesh. I find this technique very effective and very easy. Once in ZBrush, I follow Simon Fuch's technique explained in his Handgun Tutorial. High Polyįor the high poly model, I use ZBrush except for small parts such as screws. Once my blockout is finished I switch to the high poly in ZBrush. It will be modified at the Low poly stage. Starting from a plane with transparency, I extrude the sides in the orthographic view.įinally, I extruded the edges following the reference and closed the shape.ĭuring the blockout stage, the wireframe is not very important as long as you have the right shape. Explore the world of weaponry like never before Disassemble and reassemble 156 highly-detailed models with fully working animated parts View the gun in complete 3D, and learn about the inner working. Its very interactive with assembling and disassembling different types of firearms. This morning I came across a gun simulator. ( Read more ) Product Highlights Blue/Red Approximately 2.08' tall x 3.5' long x. Then I start to work on the blockout following the reference. World of Guns: Gun Disassembly game First, sorry if this isnt the type of content accepted here, but its related to this sub so Im hoping you guys are fine with it. Best the world gun: The Complete List 1 Westminster Worlds Smallest Space Guns, 2 Pack View on Amazon SCORE 9.2 AI Score This Score is known as Artificial Intelligence, which is capable of simulating human intelligence expressed through programmed machines. I set up my scene in 3ds Max in centimeters and set my reference to 0.0.0. I also have World of Gun: Gun Disassembly that helps me visualize all the parts of the weapon, which is really practical because you can disassemble and assemble them at the speed you want. I advise using PureRef to gather the references, it's really easy to use. In my case, I only had one image so I had to go and gather as many images or videos as I could find. I think it's one of the most important steps in the creation of any asset, to gather as much reference as possible. I really liked its shape and said to myself that it would be interesting to recreate it in 3D. I bought the pack of Antique Firearms on Photobash and I came across the reference that was eventually used for the project. Since I love all antique guns I wanted to create one for my portfolio.
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